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Players: 3 - 6 Players
Time: 30 Minutes
Age: 8 and Up
The players are all aboard a hot air balloon which is rising into the sky. Each turn, a steadily increasing number of specialized dice are rolled to determine how difficult it will be for the balloon to stay airborne. Then one of the players attempts to play the appropriate number of cards dictated by the dice. If the player is unsuccessful, the balloon and all its occupants suddenly plummet to their death. The trick is that players are each given the opportunity to bail out of the balloon and take points earned up to that point, depending on the faith they have in the pilot for the turn.
The Daring Game of Ups and Downs
Players earn points by daring to stay in the basket of a hot air balloon as it rises. Points increase as the balloon climbs from cloud to cloud, but so does the risk of the balloon falling. Should you jump out to save your points or trust that the pilot will take you safely higher?
Everyone places their passenger token into the balloon's basket to start the trip, and receives a hand of six balloon cards. Then, each turn, a different "pilot" rolls an increasing number of specialized dice to see if the balloon can stay aloft. The dice dictate how many of the balloon cards are needed of each color. (There are also optionally played Wild Cards to keep everyone guessing.) Each player decides whether they think the pilot will have the cards to successfully take the balloon up, or whether they should jump out and keep the points earned so far. If they stay, they run the risk of getting no points if the pilot fails. If the balloon does fall, it is placed back on the lowest cloud. Everyone hops aboard and draws one new card, and the next trip begins. When a player earns 50 points the game is over.
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